AI Insights · Timothy · October 2025
Top Basketball Games Performance in Finland Q3 2025
Explore the performance of the top basketball games on a unified platform in Finland during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, Basket Battle from SUPERSONIC STUDIOS LTD showed varied performance in Finland. Weekly downloads started at 235 and dipped to 121 by the start of September, before rising again to 245 by the end of the quarter. Active users followed a similar pattern, with numbers fluctuating between 5K and 4.1K.
The NBA 2K Mobile Basketball Game by 2K saw a peak in revenue at $87K in mid-August. Downloads increased significantly from 39 in late June to 237 by mid-September. Active users also surged, reaching a high of 372 by September 15.
Dunk City Dynasty by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD initially saw high revenue of $662K, which tapered off to $67K by early September, before ending at $383K. Downloads peaked at 215 in early August, with active users peaking at 565 in the same period.
Bounce Dunk - basketball game by SayGames LTD maintained steady downloads with a slight peak at 95 in early September. Active users remained relatively stable, fluctuating slightly around 700.
Finally, NBA LIVE Mobile Basketball from Electronic Arts experienced a revenue increase from $18K in mid-July to $47K by mid-September. Downloads rose sharply from 53 in late June to 174 by mid-September, with active users reaching a peak of 651 at the same time.
These insights are based on data from Sensor Tower, where more in-depth analysis can be accessed.